Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

All Spells | Rituals
Mystic | Precog | Technomancer | Witchwarper


Electric Light Show

Source Starfinder #30: Puppets Without Strings pg. 53
Classes Technomancer 1
School transmutation (electricity, light)
Casting Time 1 standard action
Range long (400 ft. + 40 ft./level)
Area 5-ft.-diameter burst
Duration 1 minute
Saving Throw Reflex partial; Spell Resistance yes

Description

A favorite among SENOT students, this spell lets you create a charming electrical light show that can mimic fireworks, skywrite a message or logo, or depict anything—from birds and butterflies to a colorful dragon or starship. Once per round as a move action, including on the round you cast this spell, you can target a 5-foot-square within range and launch a spark in that direction. The spark takes a zigzag path from you to that square, missing all creatures and objects in its path, and detonating in the target square with a loud noise and a colorful burst of electricity and light. Creatures in the target square take 1d6 electricity damage and are dazzled for 1 round (a successful Reflex save reduces damage by half and negates the dazzled condition). If you attack in the same round as you launch a spark, that attack has a –4 penalty.